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Computer Fictions

While scavenging the wired for information on aggressive behavior and computer simulations I came across this rather fascinating article by Julian Stallabrass of the Courtauld Institute of Art.

For many people, computer games represent the apogee of the mindlessness and violence of commercial mass culture. For Henry Jenkins, professor of comparative media studies at MIT, they will become the most significant art form of this century, just as cinema was of the last. Those that condemn games tend to have had little or no experience with them. Their views are received by players with the same weary resignation that the contemporary art world shows towards blanket denunciations of its activities. To appreciate these games, it is necessary to see them from the inside, from the player’s point of view.

It sheds light on a few things and puts some things in perspective. As well as trying to debunk a few of the common myths surrounding computer games and virtual worlds.