Will Wright, the man behind Maxis games such as “SimCity” and “The Sims”, speaks about Controlling ‘The Sims’ over at News.com / CNet. Among other things he seems to have a very sound concept of online gaming:
If you look at “The Sims Online” and “The Sims,” they look like very similar games. If you play them, though, they’re completely different. A lot of it has to do with having a persistent world–you can’t speed up time; you’ve only got one avatar. It’s a much less creative experience than “The Sims” offline.
Probably the most important thing I’ve learned is that we need to find different business models for online games. I’m a pretty hard-core gamer, and I generally won’t spend $10 a month to subscribe to a game. Getting a casual player who’s played maybe one game in their life to spend $10 a month is incredibly hard. I think we need new models for online games that don’t require subscriptions and allow more freedom than persistent-state worlds do.
Ditto!
See also:
CNet: Game companies tweak online plans
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